Massteroid - Designer

In 2013 I was a designer on a game jam that we as a team took to xbox live. Massteroid was a quirky katamari-like arcade game. My biggest contribution was designing and tuning the procedural spawning system for infinite mode.

I mention it out of pride as an example of work I’ve done outside of Blizzard. Massteroid won best in show at the game jam it was entered in, and won some notoriety from Eurogamer before we sold the rights for it to be ported to iOS and Android.

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