Overview

  • 2.5 years of open world quest and content design

  • 3 years of technical design for UI and game systems

  • Experience leading feature teams for game system implementation, and strike teams for quests

  • Writing skills for dialogue, casting docs, lore, and technical docs

Skills

  • Languages: Java, C#, lua, python, xml (and various other markups and downs)

  • Maya for terrain and layout work

  • Visual scripting and data management with internal tools

  • Auxiliary tools: Git, Perforce, Jenkins CI, Jira

  • Solid CS/engineering foundation for understanding and communicating best practices for performance, asynchronous scripts, and other technical gotchas.

Experience

Diablo 4 - Content Designer (March 2018 - present)

  • Implemented content in visual scripting tools and lua

  • Quest Content

    • Contributed to writer’s room discussions for the main campaign quests

    • Designed, implemented and iterated on side quest content

    • Wrote exploratory creative docs on new zones, POIs, dungeons, towns, etc

  • Event Content

    • Implementing moment to moment gameplay flows for multiple sizes of events

    • Tuning for large multiplayer events

  • Open World Content

    • First-pass layouts for new event areas and POIs

    • Point of contact and responsible for the maintenance of various traversal templates used in gameplay spaces

    • Designer and implementer for environmental story beats supporting side content and town spaces

  • Dialogue, casting doc, lore book writing

  • Standardized scripting best practices and contributed to tool and pipeline requirements discussions

  • Prototyped quests showcasing old tech flows that would pave the way for new subzone tech

Heroes of the Storm - Technical Designer (Sept. 2015 - March 2018)

  • Implemented UI layouts in xml

  • Coordinated between designers, artists and engineers to bring a number of features to ship

  • Point of contact and feature team organizer for Observer UI, MVP, and others

Blizzard Entertainment - Associate Software Engineer (Sept. 2014 - Sept. 2015)

  • Wrote tools in C# and python for a number of teams to track performance, run test harnesses, manage CI jobs, manage builds, and clean automatic backlog tasks and bug reports

  • Many of these tools are still in use five years later

Diablo 3: Reaper of Souls - Level Design Intern (June 2013 - Feb. 2014)

  • Designed and implemented content suitable for a procedurally generated game

  • Tuned moment to moment gameplay for each event or encounter I designed

  • Navmesh painting

  • Data management and event tracking